The Elemental Isle & the Hunt RefinedA new island, a lurking terror, Taskmaster tweaks, and a safer daily boss • Posted by the Gamemasters
A new stretch of the realm has surfaced, the Taskmaster has sharpened his systems, and the daily boss has been made a little less lethal to the unprepared. Here's what's new. A New Island of Elemental FuryA new island has risen, and it belongs to the elements. Across its reaches roam the four Greater Elementals — Fire, Earth, Energy, and Water — each far mightier than its common kin, each vulnerable to a single opposing element. Learn their weaknesses and they fall; ignore them and you'll be burned, crushed, shocked, and frozen for your trouble. Something Lurks Below
The elementals are not the island's only secret. Something waits at the very bottom — deep beneath the surface, past the caverns, where the light does not reach. It has not been named. Those who descend far enough will meet it themselves. Few are ready for what they find. The Daily Boss — An Escape RouteThe daily boss room has been reworked. Most importantly, there is now a teleporter in the room — if a fight turns against you, you can flee rather than feed the boss another death. No more being trapped with something that outmatches you. Step in, test your strength, and step out if the tide turns. Taskmaster Furion — RefinementsSeveral improvements to the hunt system based on your feedback:
As a reminder, you still get three daily hunts a day, a realm-wide weekly hunt, and the grand monthly hunt. Say tasks, daily, weekly, or monthly to Furion. Ranks of the Hunt
Huntsman → Ranger (80) → Elder (200) → Master Hunter (500) → Elythia's Hunter (1200). Every hunt brings you closer. "The island gives and the island takes. Go well armed." — Taskmaster Furion |