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Server Update: Furion Rebalance, Boss Room Fix & MoreA batch of fixes and improvements is now live, most of it driven straight by player reports. Thank you for keeping them coming. Taskmaster FurionDaily hunt rewards now scale properly. Daily hunts used to pay a flat 20 platinum whether you slew rotworms or demons. The gold now matches the difficulty of the hunt, ranging from 1,800 gold at the low end to 15,000 for the toughest targets. Furion also states exactly what you earned when you claim.
Furion's Shop RebuiltThe shop now serves every vocation rather than melee alone, and the Ranger rank finally has its own wares instead of nothing at all.
Paladins, druids, sorcerers and monks all have a proper upgrade path now. Crown helmet has been replaced by royal helmet. Daily Boss RoomThe boss now despawns the moment the room empties. If a challenger enters and leaves without finishing, the boss vanishes within seconds so the next player always gets a fresh fight. This also removes the problem of a previous player's timer despawning a boss mid-fight. Lion's RockThe treasure fountain is fixed. It previously turned to stone for every player on the server for 24 hours the moment one person used it, locking everyone else out of the reward. Cooldowns are now tracked per player, so everyone gets their own attempt. NPC FixesSeveral NPCs fell completely silent when you said the right word at the wrong moment, which made working quests look broken:
Keep reporting what you find. Every fix listed above began with a player saying "this seems broken." |
Hunter Society Reforms & a Cyclops Set RightGrizzly Adams, Badger Joe, and the Koshei Amulet quest • Posted by the Gamemasters
A round of fixes and quality-of-life changes for the realm's hunters and quest-seekers. The Hunter Societies Open Their DoorsGrizzly Adams in Port Hope and Badger Joe in Thais have both changed how they hand out hunting tasks. Previously, once you outgrew a tier of prey, those hunts were closed to you — a seasoned hunter could no longer take on the lesser beasts. That restriction is gone. Hunters of any level may now accept any task, from the humblest crocodile to the mightiest demon. Whether you're clearing a bestiary, helping a friend, or simply enjoy the hunt, no task is off-limits because of your level anymore. Note: the rank and points system is unchanged. You'll still earn Paw & Fur points and advance your rank as before — taking a lower-tier task above your rank simply rewards experience and a boss fight, just as it always did. Nothing about progression was made easier; the tasks are simply open to everyone now. Koshei's Amulet — A Broken Quest RepairedThe Koshei the Deathless quest had a hidden flaw. After collecting the four amulet pieces and bringing them to A Sweaty Cyclops — paying his gold, waiting the long hours for his hammer to finish — the reassembled amulet worked in your hand, but Koshei himself would not recognise it. The final step was impossible, for every player. This has been fixed. The Sweaty Cyclops now properly completes his part of the ritual, and returning the amulet to Koshei works as it always should have. The quest can now be finished from beginning to end. If you were stuck partway through this quest, it should now resolve. Should you still encounter trouble, contact a Gamemaster. "Every task, open to every hunter. Go and hunt, old chap." — Grizzly Adams |
The Elemental Isle & the Hunt RefinedA new island, a lurking terror, Taskmaster tweaks, and a safer daily boss • Posted by the Gamemasters
A new stretch of the realm has surfaced, the Taskmaster has sharpened his systems, and the daily boss has been made a little less lethal to the unprepared. Here's what's new. A New Island of Elemental FuryA new island has risen, and it belongs to the elements. Across its reaches roam the four Greater Elementals — Fire, Earth, Energy, and Water — each far mightier than its common kin, each vulnerable to a single opposing element. Learn their weaknesses and they fall; ignore them and you'll be burned, crushed, shocked, and frozen for your trouble. Something Lurks Below
The elementals are not the island's only secret. Something waits at the very bottom — deep beneath the surface, past the caverns, where the light does not reach. It has not been named. Those who descend far enough will meet it themselves. Few are ready for what they find. The Daily Boss — An Escape RouteThe daily boss room has been reworked. Most importantly, there is now a teleporter in the room — if a fight turns against you, you can flee rather than feed the boss another death. No more being trapped with something that outmatches you. Step in, test your strength, and step out if the tide turns. Taskmaster Furion — RefinementsSeveral improvements to the hunt system based on your feedback:
As a reminder, you still get three daily hunts a day, a realm-wide weekly hunt, and the grand monthly hunt. Say tasks, daily, weekly, or monthly to Furion. Ranks of the Hunt
Huntsman → Ranger (80) → Elder (200) → Master Hunter (500) → Elythia's Hunter (1200). Every hunt brings you closer. "The island gives and the island takes. Go well armed." — Taskmaster Furion |
The Taskmaster's Grand OverhaulRanks, daily & weekly & monthly hunts, level-gating, and a new broker in town • Posted by the Gamemasters
Taskmaster Furion has undergone his greatest expansion yet. What was once a simple list of hunts is now a full progression system with ranks, repeating challenges at three cadences, and rewards that scale from your first crocodile to the endgame. Here is everything that changed. Four Ranks to ClimbEvery hunt you complete earns hunting points, and your lifetime points determine your rank. Each rank unlocks tougher hunts and better wares.
Say rank to Furion to check your standing at any time. Many New Hunts — Now Level-GatedThe hunt roster has grown enormously, spanning everything from Crocodiles to Demons, Ghastly Dragons, Juggernauts and Feversleeps. Say tasks to browse them by tier: huntsman tasks, ranger tasks, marauder tasks, and hunter tasks. Crucially, hunts are now level-gated. Furion will no longer send a level-8 novice to slay dragons. Each hunt carries a minimum level, and both the tasks you can accept and the daily hunts you're offered respect it. No more impossible assignments. New Creatures — the Greater Elementals
Four new elemental horrors now stalk the realm: the Greater Fire, Earth, Energy, and Water Elementals. Far mightier than their common kin, each is weak to a specific element — learn which, or be burned, crushed, shocked, and frozen in turn. The Greater Fire Elemental is already a Marauder-tier hunt. Daily Hunts — Three a Day, with Free RerollsSay daily and Furion offers a random hunt suited to your rank and level. You may take three daily hunts per day, and—new by popular request—you can reroll for free before accepting. Don't like the hunt you're offered? Say reroll until one suits you. An attempt is only spent when you accept. The Weekly Hunt — A Realm-Wide EffortSay weekly to see the hunt the whole realm shares. Every hunter's kills count toward a single goal of 500 slain. When the realm reaches it, everyone who contributed can claim a reward. It resets each week with a fresh target. The Grand Monthly HuntSay monthly for the realm's greatest shared challenge. Each month a random endgame creature is chosen, and the realm must slay 5,000 of them together. Contribute at least 200 kills yourself to earn the grand reward: 50 hunting points, 100,000 gold, and 50 Tibia Coins. A new creature is chosen on the first of every month. The Expanded WaresFurion's shop has grown to match the ranks. Say shop to see what your standing allows you to buy.
A New Broker: Jim SimonsA new face has opened for business — Jim Simons, a broker who trades Golden Raid Tokens for a basket of goods: clusters of solace, tibia coins, crystal coins, tokens of every metal, a Zaoan chess box, dream matter, and more. Two offerings stand out: a Stone of Insight that grants a burst of experience scaled to your level, and a 30-minute double-experience boost applied on the spot. Ask him about {luck} if you're curious what sort of man he is. Talking to Furion — quick reference
"The moment you think you have finished, look up. There is always more above you." — Taskmaster Furion |
Taskmaster Furion Expands the HuntRanks, daily hunts, weekly realm-wide hunts, and 25 new tasks • Posted by the Gamemasters
Taskmaster Furion has been quiet lately, but not idle. He has taken measure of the realm, judged the worth of the hunters standing before him, and decided that the ladder must go higher. Much higher. What follows is a full overhaul of the task system. Everything you have already earned stays exactly as it is — but from today, Furion has considerably more to offer. Four Ranks of HunterEvery completed hunt earns you hunting points, and every point earned counts toward your standing with Furion. As you accumulate points, you rise through his ranks — and each new rank unlocks harder tasks, better rewards, and access to gear the lower ranks may never touch.
Say rank or status to Furion to see your current standing and points-to-spend at any time. Ranks are already recognised for existing hunters — if you have the points, you have the rank. Twenty-Five New HuntsFurion has added a substantial roster of new tasks. Your original hunts remain unchanged, but they are now the entry rung on a longer ladder. At the Ranger tier, hunters find themselves stalking Behemoths and Serpent Spawns, Warlocks and Wild Sun Priestesses, ordinary Elementals in their planes, Hydras returned to their proper level, and the dragon lords whose hatchling versions used to be enough. Frost Dragons have been re-recognised as Ranger-worthy prey. The realm's first look at the elite hunts. At the Marauder tier, the true endgame regulars: Undead Dragons, Elder Wyrms, Medusas and Nightmares, Grim Reapers and Plaguesmiths, Dark Torturers, the newly-arrived Greater Fire Elementals in their volcanic den, and the Weres roaming the wild woods. This is the tier where "prepare properly or die" becomes literal advice. At the top tier — Elythia's Hunter — lie the trials only the mightiest may attempt: Ghastly Dragons finally recognised for what they are, along with Furies, Destroyers, and Juggernauts. Advanced hunts on Grim Reapers and Undead Dragons that demand hundreds of kills, not dozens. Feversleeps in the sleeping deep. The Elite Massive Elementals. And finally, at the pinnacle, hunts against Demons themselves. New Creature — Greater Fire Elemental
A new arrival to the realm, dwelling somewhere in the deep volcanic reaches. Larger and more dangerous than its ordinary kin but not quite the Massive Fire Elemental's equal, the Greater Fire Elemental is a true Marauder-tier challenge. Ice weapons carve it well. Fire only makes it stronger. Watch for the fire wave — it does not miss. Daily and Weekly HuntsBeyond the fixed tasks, Furion now offers hunts that renew. Say daily and Furion will assign you one random hunt from within your unlocked ranks — a smaller, half-length version of a task with a modest reward waiting on the other side. A daily can be attempted once every twenty hours. Higher ranks draw from a bigger pool, so your daily is different from the next hunter's. Say weekly and Furion will tell you what the whole realm is hunting this week. The weekly is a Ranger-tier task shared by every hunter on Elythia. It requires five hundred kills across the realm to complete — a team effort. Anyone who contributed even a single kill can claim a share of the reward when it falls, and the hunt resets every Sunday. Watch the broadcasts. The Quartermaster's WaresFurion has expanded his shop to match the new ranks. Say shop or trade to see what he'll sell you at your current standing.
Speak to Furion — a quick reference
"There are always more hunts, hunter. The moment you think you have finished, look up. There is more above you." |