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Taskmaster Furion Expands the HuntRanks, daily hunts, weekly realm-wide hunts, and 25 new tasks • Posted by the Gamemasters
Taskmaster Furion has been quiet lately, but not idle. He has taken measure of the realm, judged the worth of the hunters standing before him, and decided that the ladder must go higher. Much higher. What follows is a full overhaul of the task system. Everything you have already earned stays exactly as it is — but from today, Furion has considerably more to offer. Four Ranks of HunterEvery completed hunt earns you hunting points, and every point earned counts toward your standing with Furion. As you accumulate points, you rise through his ranks — and each new rank unlocks harder tasks, better rewards, and access to gear the lower ranks may never touch.
Say rank or status to Furion to see your current standing and points-to-spend at any time. Ranks are already recognised for existing hunters — if you have the points, you have the rank. Twenty-Five New HuntsFurion has added a substantial roster of new tasks. Your original hunts remain unchanged, but they are now the entry rung on a longer ladder. At the Ranger tier, hunters find themselves stalking Behemoths and Serpent Spawns, Warlocks and Wild Sun Priestesses, ordinary Elementals in their planes, Hydras returned to their proper level, and the dragon lords whose hatchling versions used to be enough. Frost Dragons have been re-recognised as Ranger-worthy prey. The realm's first look at the elite hunts. At the Marauder tier, the true endgame regulars: Undead Dragons, Elder Wyrms, Medusas and Nightmares, Grim Reapers and Plaguesmiths, Dark Torturers, the newly-arrived Greater Fire Elementals in their volcanic den, and the Weres roaming the wild woods. This is the tier where "prepare properly or die" becomes literal advice. At the top tier — Elythia's Hunter — lie the trials only the mightiest may attempt: Ghastly Dragons finally recognised for what they are, along with Furies, Destroyers, and Juggernauts. Advanced hunts on Grim Reapers and Undead Dragons that demand hundreds of kills, not dozens. Feversleeps in the sleeping deep. The Elite Massive Elementals. And finally, at the pinnacle, hunts against Demons themselves. New Creature — Greater Fire Elemental
A new arrival to the realm, dwelling somewhere in the deep volcanic reaches. Larger and more dangerous than its ordinary kin but not quite the Massive Fire Elemental's equal, the Greater Fire Elemental is a true Marauder-tier challenge. Ice weapons carve it well. Fire only makes it stronger. Watch for the fire wave — it does not miss. Daily and Weekly HuntsBeyond the fixed tasks, Furion now offers hunts that renew. Say daily and Furion will assign you one random hunt from within your unlocked ranks — a smaller, half-length version of a task with a modest reward waiting on the other side. A daily can be attempted once every twenty hours. Higher ranks draw from a bigger pool, so your daily is different from the next hunter's. Say weekly and Furion will tell you what the whole realm is hunting this week. The weekly is a Ranger-tier task shared by every hunter on Elythia. It requires five hundred kills across the realm to complete — a team effort. Anyone who contributed even a single kill can claim a share of the reward when it falls, and the hunt resets every Sunday. Watch the broadcasts. The Quartermaster's WaresFurion has expanded his shop to match the new ranks. Say shop or trade to see what he'll sell you at your current standing.
Speak to Furion — a quick reference
"There are always more hunts, hunter. The moment you think you have finished, look up. There is more above you." |
What's New on ElythiaFour additions worth your attention • Posted by the Gamemasters
A quiet round of updates has come to Elythia. A new merchant has opened his stores, a training system now truly works, the dead have started stirring on a schedule, and something new lurks in Thais Temple for those who go looking. Here's the full run-down. Sharpen Your Craft — The Training Machine, ReworkedThe Training Machine was always meant to help you hone your skills, but until now it was little more than a stubborn dummy. That has changed. When you strike a Training Machine, it restores 30 mana per hit — enough to keep a caster's rhythm alive without gifting them the world. The change dovetails with a new item: the Training Wand — a feeble little thing that draws 30 mana per shot, useless for hunting but excellent for training magic level. Cast it at the machine and each shot repays itself — provided your aim is true. Miss, and the mana slips away. It is a training loop with a small demand on discipline, which is as it should be. How the loop works
Wand shot — -30 mana. Hit lands on the machine — +30 mana restored. Repeat until your magic level obeys you. Meet Quartermaster DrenSpeaking of training — the new Training Wand does not fall from the sky. It comes from Quartermaster Dren, keeper of Elythia's training stores, who has set up shop by the teleporter leading to the training grounds. Speak to him first before you head through. Dren stocks the essentials for every craft:
Greet him and ask about training for the full pitch, or say trade to browse straight away. A Statue Stirs in Thais Temple — The Daily Boss RoomIn the temple of Thais, a statue now answers those who reach out to it. Touch it and, if you are ready, you will be pulled into a sealed room where a different boss awaits every day of the week. Defeat it and you claim its loot — plus a bonus reward in Tibia Coins that grows as the week goes on. The rotation follows the weekday, so the whole realm faces the same horror each day. It runs from a lighter Monday challenge to a Sunday finale meant only for the mightiest.
The rules of the room
Dangers, in brief: these are not merely weaker copies. They are echoes and shadows of the true horrors of the deep. The Shadow of the Dragon Matron summons hatchlings. The Whisper of Xsos drains mana in seconds. The Dream of the Deep Terror heals itself while pinning you in place with earth-shaking beams. Bring potions, bring patience, and read the boss before you commit. Zombie Arena — A Field GuideThe Zombie Arena is Elythia's survival wave event, and the questions have piled up about how it actually runs. Here's the full flow, front to back.
How to operate inside
A daily automatic opening runs at the same time each afternoon. The Gamemasters can also open the arena on demand for special occasions — keep an eye on the broadcasts. Four small doors, four different worlds. Try them all — and if you fall to the Dream of the Deep Terror on a Sunday evening, take heart. It comes again next week. |
Added the monster page, fixed the pedestals above the Online number to show the boosted boss and creature! Working on a background to the website. |
Added imbuements to the weapons Sai, Fists of Enlightenment and Nunchakus of Enlightenment. Also added Zombie Event! Not sure which times i want it to start at but here is a brief explanation.
The event is a survival wave arena. Players gather in a waiting room, get pulled into a sealed arena, and have to kill a set number of zombies (10 by default). Everyone who's still alive when the last zombie dies gets a reward. If every player dies first, the zombies "win" and the event ends with nobody rewarded. Here's the sequence:
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The Deep Gives Up Its Secrets — Fishing Returns to ElythiaTidings from the harbour • Posted by the Gamemasters
The waters around Elythia have stirred. Where once the tide lay quiet, something now answers the line — and it is rarely a humble fish. Monster fishing has been re-added to the realm, and the brave are invited to test their luck against whatever rises from the depths. Casting Your LineThe craft is simple, the rewards are not. Arm yourself with a fishing rod and a good supply of worms for bait, find the open water, and cast. Your line will keep working the water on its own — reeling in catch after catch — until you step away or your bait runs dry. Keep your boots planted and your worm-pouch full, and the sea will keep answering. What Lurks BeneathThis is no idle pastime. The creatures you haul up must be fought — and what you can land depends on both your character level and your fishing skill. Novices will pull up crabs, calamaries and jellyfish. As your skill deepens, so too do your catches: sharks, ice golems, the warriors and tyrants of the deeplings, and the great sea serpents that coil in the dark beneath the waves. Legends From the AbyssAnd for those with the skill, the patience, and the nerve — the abyss holds monsters of legend. The Crystal Guardian, the formless Puddle, Poseidon's Kiss, the Deepsea Shock Absorber, and the dreaded Deepsea Dragon Matron all wait at the very bottom of the catch. Reel one of these horrors to the surface and the whole realm will hear of it. Few will ever see them. Fewer still will live to tell the tale. Spoils of the Sea
Beyond gold and gemstones, your catches yield rare equipment, potions, gold & silver tokens, and even Tibia Coins. The greater the beast, the richer the reward. A Word to the WiseTrain your fishing skill, hoard your worms, and study what swims at each depth before you wade in over your head — a serpent does not care that you only meant to catch supper. Consult the Fishing Guide here on the site to learn what waits at every level. The sea has been patient. It has been waiting for you. Cast your line — and see what answers. |