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Of Fists and Fortune

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Welcome to Elythia
Last joined us: Piter, player number 46. Welcome and wish you a nice game!
Currently, the best player on the server is: Xsos (Level 97). Congratulations!
Server motd:
Free Houses: 992
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Accounts in database: 25
Players in database: 46
Banned accounts: 0
Guilds in database: 0
6.7.2026 -
Hey, look! Another update!
Author: Furion

The Taskmaster's Grand Overhaul

Ranks, daily & weekly & monthly hunts, level-gating, and a new broker in town • Posted by the Gamemasters

Taskmaster Furion has undergone his greatest expansion yet. What was once a simple list of hunts is now a full progression system with ranks, repeating challenges at three cadences, and rewards that scale from your first crocodile to the endgame. Here is everything that changed.

Four Ranks to Climb

Every hunt you complete earns hunting points, and your lifetime points determine your rank. Each rank unlocks tougher hunts and better wares.

Rank Points needed Unlocks
Huntsman 0 The entry hunts
Ranger 80 Mid-tier hunts
Elder 200 Endgame regulars & the Elder shop
Master Hunter 500 The Master shop
Elythia's Hunter 1200 The finest trials of the realm

Say rank to Furion to check your standing at any time.

Many New Hunts — Now Level-Gated

The hunt roster has grown enormously, spanning everything from Crocodiles to Demons, Ghastly Dragons, Juggernauts and Feversleeps. Say tasks to browse them by tier: huntsman tasks, ranger tasks, marauder tasks, and hunter tasks.

Crucially, hunts are now level-gated. Furion will no longer send a level-8 novice to slay dragons. Each hunt carries a minimum level, and both the tasks you can accept and the daily hunts you're offered respect it. No more impossible assignments.

New Creatures — the Greater Elementals

Four new elemental horrors now stalk the realm: the Greater Fire, Earth, Energy, and Water Elementals. Far mightier than their common kin, each is weak to a specific element — learn which, or be burned, crushed, shocked, and frozen in turn. The Greater Fire Elemental is already a Marauder-tier hunt.

Daily Hunts — Three a Day, with Free Rerolls

Say daily and Furion offers a random hunt suited to your rank and level. You may take three daily hunts per day, and—new by popular request—you can reroll for free before accepting. Don't like the hunt you're offered? Say reroll until one suits you. An attempt is only spent when you accept.

The Weekly Hunt — A Realm-Wide Effort

Say weekly to see the hunt the whole realm shares. Every hunter's kills count toward a single goal of 500 slain. When the realm reaches it, everyone who contributed can claim a reward. It resets each week with a fresh target.

The Grand Monthly Hunt

Say monthly for the realm's greatest shared challenge. Each month a random endgame creature is chosen, and the realm must slay 5,000 of them together. Contribute at least 200 kills yourself to earn the grand reward: 50 hunting points, 100,000 gold, and 50 Tibia Coins. A new creature is chosen on the first of every month.

The Expanded Wares

Furion's shop has grown to match the ranks. Say shop to see what your standing allows you to buy.

Rank required Wares
Huntsman Boots of Haste, Blue Legs, Amazon Shield, Demon Armor
Elder Magic Sword, Stonecutter Axe, Thunder Hammer
Master Hunter Dragon Scale Helmet, Magic Plate Armor

A New Broker: Jim Simons

A new face has opened for business — Jim Simons, a broker who trades Golden Raid Tokens for a basket of goods: clusters of solace, tibia coins, crystal coins, tokens of every metal, a Zaoan chess box, dream matter, and more. Two offerings stand out: a Stone of Insight that grants a burst of experience scaled to your level, and a 30-minute double-experience boost applied on the spot. Ask him about {luck} if you're curious what sort of man he is.

Talking to Furion — quick reference
  • tasks — browse hunts by tier
  • daily / reroll / claim daily — your three daily hunts
  • weekly / claim weekly — the realm's weekly hunt
  • monthly / claim monthly — the grand monthly hunt
  • rank — your standing and points
  • shop — spend your hunting points
  • abandon — give up a hunt that isn't working out

"The moment you think you have finished, look up. There is always more above you." — Taskmaster Furion


5.7.2026 -
Another update?!
Author: Furion

Taskmaster Furion Expands the Hunt

Ranks, daily hunts, weekly realm-wide hunts, and 25 new tasks • Posted by the Gamemasters

Taskmaster Furion has been quiet lately, but not idle. He has taken measure of the realm, judged the worth of the hunters standing before him, and decided that the ladder must go higher. Much higher.

What follows is a full overhaul of the task system. Everything you have already earned stays exactly as it is — but from today, Furion has considerably more to offer.

Four Ranks of Hunter

Every completed hunt earns you hunting points, and every point earned counts toward your standing with Furion. As you accumulate points, you rise through his ranks — and each new rank unlocks harder tasks, better rewards, and access to gear the lower ranks may never touch.

Rank Points required Unlocks
Huntsman 0 All starting tasks
Ranger 80 Mid-tier hunts, level 60–130
Elder 200 Marauder-tier hunts, level 130–200
Master Hunter 500 Elythia's Hunter tasks, endgame trash
Elythia's Hunter 1200 The realm's finest — signature reward coming soon

Say rank or status to Furion to see your current standing and points-to-spend at any time. Ranks are already recognised for existing hunters — if you have the points, you have the rank.

Twenty-Five New Hunts

Furion has added a substantial roster of new tasks. Your original hunts remain unchanged, but they are now the entry rung on a longer ladder.

At the Ranger tier, hunters find themselves stalking Behemoths and Serpent Spawns, Warlocks and Wild Sun Priestesses, ordinary Elementals in their planes, Hydras returned to their proper level, and the dragon lords whose hatchling versions used to be enough. Frost Dragons have been re-recognised as Ranger-worthy prey. The realm's first look at the elite hunts.

At the Marauder tier, the true endgame regulars: Undead Dragons, Elder Wyrms, Medusas and Nightmares, Grim Reapers and Plaguesmiths, Dark Torturers, the newly-arrived Greater Fire Elementals in their volcanic den, and the Weres roaming the wild woods. This is the tier where "prepare properly or die" becomes literal advice.

At the top tier — Elythia's Hunter — lie the trials only the mightiest may attempt: Ghastly Dragons finally recognised for what they are, along with Furies, Destroyers, and Juggernauts. Advanced hunts on Grim Reapers and Undead Dragons that demand hundreds of kills, not dozens. Feversleeps in the sleeping deep. The Elite Massive Elementals. And finally, at the pinnacle, hunts against Demons themselves.

New Creature — Greater Fire Elemental

A new arrival to the realm, dwelling somewhere in the deep volcanic reaches. Larger and more dangerous than its ordinary kin but not quite the Massive Fire Elemental's equal, the Greater Fire Elemental is a true Marauder-tier challenge. Ice weapons carve it well. Fire only makes it stronger. Watch for the fire wave — it does not miss.

Daily and Weekly Hunts

Beyond the fixed tasks, Furion now offers hunts that renew.

Say daily and Furion will assign you one random hunt from within your unlocked ranks — a smaller, half-length version of a task with a modest reward waiting on the other side. A daily can be attempted once every twenty hours. Higher ranks draw from a bigger pool, so your daily is different from the next hunter's.

Say weekly and Furion will tell you what the whole realm is hunting this week. The weekly is a Ranger-tier task shared by every hunter on Elythia. It requires five hundred kills across the realm to complete — a team effort. Anyone who contributed even a single kill can claim a share of the reward when it falls, and the hunt resets every Sunday. Watch the broadcasts.

The Quartermaster's Wares

Furion has expanded his shop to match the new ranks. Say shop or trade to see what he'll sell you at your current standing.

Tier Wares Point cost
Huntsman Boots of Haste, Blue Legs, Amazon Shield, Demon Armor 120–300
Elder Magic Sword, Stonecutter Axe, Thunder Hammer 450 each
Master Dragon Scale Helmet, Magic Plate Armor 600–900
Elythia's Hunter A signature reward — details to come.
Speak to Furion — a quick reference
  • tasks — list every hunt available at your rank.
  • daily — take today's random hunt; claim daily after it's done.
  • weekly — check the realm's shared hunt; claim weekly to collect.
  • rank — your standing and points to spend.
  • shop or trade — browse his wares.
  • abandon — give up your current hunt if it isn't working out.

"There are always more hunts, hunter. The moment you think you have finished, look up. There is more above you."
— Taskmaster Furion, on the day of the expansion


5.7.2026 -
Update!
Author: Furion

What's New on Elythia

Four additions worth your attention • Posted by the Gamemasters

A quiet round of updates has come to Elythia. A new merchant has opened his stores, a training system now truly works, the dead have started stirring on a schedule, and something new lurks in Thais Temple for those who go looking. Here's the full run-down.

Sharpen Your Craft — The Training Machine, Reworked

The Training Machine was always meant to help you hone your skills, but until now it was little more than a stubborn dummy. That has changed. When you strike a Training Machine, it restores 30 mana per hit — enough to keep a caster's rhythm alive without gifting them the world.

The change dovetails with a new item: the Training Wand — a feeble little thing that draws 30 mana per shot, useless for hunting but excellent for training magic level. Cast it at the machine and each shot repays itself — provided your aim is true. Miss, and the mana slips away. It is a training loop with a small demand on discipline, which is as it should be.

How the loop works

Wand shot — -30 mana. Hit lands on the machine — +30 mana restored. Repeat until your magic level obeys you.

Meet Quartermaster Dren

Speaking of training — the new Training Wand does not fall from the sky. It comes from Quartermaster Dren, keeper of Elythia's training stores, who has set up shop by the teleporter leading to the training grounds. Speak to him first before you head through.

Dren stocks the essentials for every craft:

  • Training Wand — for mages sharpening their magic level.
  • Small Stones — cheap ammunition for distance training.
  • Fists of Enlightenment — a monk's first proper wrap.
  • Worms — if you plan a detour to the fishing grounds.
  • Small potions — the usual sustenance.

Greet him and ask about training for the full pitch, or say trade to browse straight away.

A Statue Stirs in Thais Temple — The Daily Boss Room

In the temple of Thais, a statue now answers those who reach out to it. Touch it and, if you are ready, you will be pulled into a sealed room where a different boss awaits every day of the week. Defeat it and you claim its loot — plus a bonus reward in Tibia Coins that grows as the week goes on.

The rotation follows the weekday, so the whole realm faces the same horror each day. It runs from a lighter Monday challenge to a Sunday finale meant only for the mightiest.

Day Boss Suggested Level Bonus TC
Monday Crystal Guardian Fragment ~60 12
Tuesday Puddle Spawn ~70 13
Wednesday Echo of Poseidon's Kiss ~80 14
Thursday Whisper of Xsos ~85 14
Friday Echo of the Shock Absorber ~90 15
Saturday Shadow of the Dragon Matron ~100+ 16
Sunday Dream of the Deep Terror ~110+ 18
The rules of the room
  • One attempt every 20 hours — touching the statue with your daily still active does nothing.
  • Solo only. If someone else is inside, the statue will not answer you until they leave or their time expires.
  • You have one hour before the room expels you. The bosses do not require that long — but they can end you far more quickly than the timer will.
  • Death is real. There is no safety net inside. Come prepared, or leave the finale for another year.

Dangers, in brief: these are not merely weaker copies. They are echoes and shadows of the true horrors of the deep. The Shadow of the Dragon Matron summons hatchlings. The Whisper of Xsos drains mana in seconds. The Dream of the Deep Terror heals itself while pinning you in place with earth-shaking beams. Bring potions, bring patience, and read the boss before you commit.

Zombie Arena — A Field Guide

The Zombie Arena is Elythia's survival wave event, and the questions have piled up about how it actually runs. Here's the full flow, front to back.

  1. The portal opens. When the event begins, a message announces itself across the realm and an entry teleport appears near Thais Temple. That is your only window to join — once the event starts in earnest, the portal closes to newcomers.
  2. Gather in the waiting room. Step onto the teleport and you'll land in a small holding chamber. Stay put. When enough hopefuls have arrived and the countdown reaches zero, the doors slam open.
  3. Into the arena. Everyone in the waiting room is teleported into the fighting pit together. The entry portal outside is removed — no reinforcements are coming.
  4. The zombies rise. Event Zombies begin spawning one at a time, every couple of seconds, until the arena is packed. Kill them. Each kill is announced with a count of how many remain.
  5. Survive or fall. These zombies hit hard and shrug off nearly every element with equal disdain. If every player dies, the zombies win and the event ends unrewarded. If any of you are still standing when the last zombie falls, the survivors are rewarded and sent home to their temples.
How to operate inside
  • Move. A standing target dies. Zombies push and pin — keep space around you.
  • Focus fire. A dying zombie stops attacking. Two half-killed zombies do double damage.
  • Watch your allies. The event ends the moment the last player falls. Sometimes the right play is a heal, not a hit.
  • Bring potions. The zombies punish attrition. Come dry and you'll leave early.

A daily automatic opening runs at the same time each afternoon. The Gamemasters can also open the arena on demand for special occasions — keep an eye on the broadcasts.

Four small doors, four different worlds. Try them all — and if you fall to the Dream of the Deep Terror on a Sunday evening, take heart. It comes again next week.


4.7.2026 -
Fixes and additions!
Author: Furion

Added the monster page, fixed the pedestals above the Online number to show the boosted boss and creature! Working on a background to the website.


2.7.2026 -
Changelog!
Author: Furion

Added imbuements to the weapons Sai, Fists of Enlightenment and Nunchakus of Enlightenment.

Also added Zombie Event! Not sure which times i want it to start at but here is a brief explanation. 

 

The event is a survival wave arena. Players gather in a waiting room, get pulled into a sealed arena, and have to kill a set number of zombies (10 by default). Everyone who's still alive when the last zombie dies gets a reward. If every player dies first, the zombies "win" and the event ends with nobody rewarded. Here's the sequence:

  1. Opening. Either the daily globalevent fires (20:37 by default). This broadcasts "portal is now open" and spawns an entry teleport at Thais Temple. This is the only window to join. 
  2. Gathering. Players step on that teleport and land in the waiting room. They just stand there while the countdown runs. 
  3. Start. Once the timer hits and there are enough players, everyone in the waiting room is teleported into the arena, the entry teleport is removed (no late joiners), and zombies begin spawning — one every 2 seconds until 10 have appeared.
  4. The fight. Players kill zombies. Each kill decrements a counter and broadcasts "…Only `Number` left." Event Zombies hit hard (they're tuned to nearly one-shot, with 50% resistance to everything), so it's meant to be a real fight, not a farm. If a player dies, they're pulled out; if everyone dies, the event fails. Win. When the counter hits zero, every surviving player gets the reward (a crystal coin + 5 Tibia Coins by default) and is teleported home to their temple.

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