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Update: Furion Tweaks, Repeatable Hunts & a Quest FixHunting Tasks Are Now RepeatableThe headline change: ordinary hunting tasks are no longer once-and-done. Each task can be taken again on a 3-day cooldown after you complete it, so Taskmaster Furion never runs out of work for you.
Were Task ExpandedThe weres task now counts all twelve lycanthropes on the server (werebadger, werebear, wereboar, werecrocodile, werefox, werehyaena, werehyaena shaman, werelion, werelioness, werepanther, weretiger and werewolf) instead of only tigers and lions. Hunting anywhere in the werebeast regions now counts toward it. Task Balancing
Shop Serves Every VocationFurion's shop was previously melee-only and had nothing at all for the Ranger rank. It now offers gear for every vocation across every rank — bows and crossbows, wands and rods, mage robes and spellbooks, alongside the melee pieces. Crown helmet has been replaced by royal helmet. Sweaty Cyclops Quest FixedThe Big Ben cyclops now responds to "bast skirt" to hand in the three skirts for his favour. Previously the delivery word was unguessable and the quest could not be completed. This step is part of the Koshei's Amulet questline. As always, keep the reports coming. |
Server Update: Furion Rebalance, Boss Room Fix & MoreA batch of fixes and improvements is now live, most of it driven straight by player reports. Thank you for keeping them coming. Taskmaster FurionDaily hunt rewards now scale properly. Daily hunts used to pay a flat 20 platinum whether you slew rotworms or demons. The gold now matches the difficulty of the hunt, ranging from 1,800 gold at the low end to 15,000 for the toughest targets. Furion also states exactly what you earned when you claim.
Furion's Shop RebuiltThe shop now serves every vocation rather than melee alone, and the Ranger rank finally has its own wares instead of nothing at all.
Paladins, druids, sorcerers and monks all have a proper upgrade path now. Crown helmet has been replaced by royal helmet. Daily Boss RoomThe boss now despawns the moment the room empties. If a challenger enters and leaves without finishing, the boss vanishes within seconds so the next player always gets a fresh fight. This also removes the problem of a previous player's timer despawning a boss mid-fight. Lion's RockThe treasure fountain is fixed. It previously turned to stone for every player on the server for 24 hours the moment one person used it, locking everyone else out of the reward. Cooldowns are now tracked per player, so everyone gets their own attempt. NPC FixesSeveral NPCs fell completely silent when you said the right word at the wrong moment, which made working quests look broken:
Keep reporting what you find. Every fix listed above began with a player saying "this seems broken." |
Hunter Society Reforms & a Cyclops Set RightGrizzly Adams, Badger Joe, and the Koshei Amulet quest • Posted by the Gamemasters
A round of fixes and quality-of-life changes for the realm's hunters and quest-seekers. The Hunter Societies Open Their DoorsGrizzly Adams in Port Hope and Badger Joe in Thais have both changed how they hand out hunting tasks. Previously, once you outgrew a tier of prey, those hunts were closed to you — a seasoned hunter could no longer take on the lesser beasts. That restriction is gone. Hunters of any level may now accept any task, from the humblest crocodile to the mightiest demon. Whether you're clearing a bestiary, helping a friend, or simply enjoy the hunt, no task is off-limits because of your level anymore. Note: the rank and points system is unchanged. You'll still earn Paw & Fur points and advance your rank as before — taking a lower-tier task above your rank simply rewards experience and a boss fight, just as it always did. Nothing about progression was made easier; the tasks are simply open to everyone now. Koshei's Amulet — A Broken Quest RepairedThe Koshei the Deathless quest had a hidden flaw. After collecting the four amulet pieces and bringing them to A Sweaty Cyclops — paying his gold, waiting the long hours for his hammer to finish — the reassembled amulet worked in your hand, but Koshei himself would not recognise it. The final step was impossible, for every player. This has been fixed. The Sweaty Cyclops now properly completes his part of the ritual, and returning the amulet to Koshei works as it always should have. The quest can now be finished from beginning to end. If you were stuck partway through this quest, it should now resolve. Should you still encounter trouble, contact a Gamemaster. "Every task, open to every hunter. Go and hunt, old chap." — Grizzly Adams |
The Elemental Isle & the Hunt RefinedA new island, a lurking terror, Taskmaster tweaks, and a safer daily boss • Posted by the Gamemasters
A new stretch of the realm has surfaced, the Taskmaster has sharpened his systems, and the daily boss has been made a little less lethal to the unprepared. Here's what's new. A New Island of Elemental FuryA new island has risen, and it belongs to the elements. Across its reaches roam the four Greater Elementals — Fire, Earth, Energy, and Water — each far mightier than its common kin, each vulnerable to a single opposing element. Learn their weaknesses and they fall; ignore them and you'll be burned, crushed, shocked, and frozen for your trouble. Something Lurks Below
The elementals are not the island's only secret. Something waits at the very bottom — deep beneath the surface, past the caverns, where the light does not reach. It has not been named. Those who descend far enough will meet it themselves. Few are ready for what they find. The Daily Boss — An Escape RouteThe daily boss room has been reworked. Most importantly, there is now a teleporter in the room — if a fight turns against you, you can flee rather than feed the boss another death. No more being trapped with something that outmatches you. Step in, test your strength, and step out if the tide turns. Taskmaster Furion — RefinementsSeveral improvements to the hunt system based on your feedback:
As a reminder, you still get three daily hunts a day, a realm-wide weekly hunt, and the grand monthly hunt. Say tasks, daily, weekly, or monthly to Furion. Ranks of the Hunt
Huntsman → Ranger (80) → Elder (200) → Master Hunter (500) → Elythia's Hunter (1200). Every hunt brings you closer. "The island gives and the island takes. Go well armed." — Taskmaster Furion |
The Taskmaster's Grand OverhaulRanks, daily & weekly & monthly hunts, level-gating, and a new broker in town • Posted by the Gamemasters
Taskmaster Furion has undergone his greatest expansion yet. What was once a simple list of hunts is now a full progression system with ranks, repeating challenges at three cadences, and rewards that scale from your first crocodile to the endgame. Here is everything that changed. Four Ranks to ClimbEvery hunt you complete earns hunting points, and your lifetime points determine your rank. Each rank unlocks tougher hunts and better wares.
Say rank to Furion to check your standing at any time. Many New Hunts — Now Level-GatedThe hunt roster has grown enormously, spanning everything from Crocodiles to Demons, Ghastly Dragons, Juggernauts and Feversleeps. Say tasks to browse them by tier: huntsman tasks, ranger tasks, marauder tasks, and hunter tasks. Crucially, hunts are now level-gated. Furion will no longer send a level-8 novice to slay dragons. Each hunt carries a minimum level, and both the tasks you can accept and the daily hunts you're offered respect it. No more impossible assignments. New Creatures — the Greater Elementals
Four new elemental horrors now stalk the realm: the Greater Fire, Earth, Energy, and Water Elementals. Far mightier than their common kin, each is weak to a specific element — learn which, or be burned, crushed, shocked, and frozen in turn. The Greater Fire Elemental is already a Marauder-tier hunt. Daily Hunts — Three a Day, with Free RerollsSay daily and Furion offers a random hunt suited to your rank and level. You may take three daily hunts per day, and—new by popular request—you can reroll for free before accepting. Don't like the hunt you're offered? Say reroll until one suits you. An attempt is only spent when you accept. The Weekly Hunt — A Realm-Wide EffortSay weekly to see the hunt the whole realm shares. Every hunter's kills count toward a single goal of 500 slain. When the realm reaches it, everyone who contributed can claim a reward. It resets each week with a fresh target. The Grand Monthly HuntSay monthly for the realm's greatest shared challenge. Each month a random endgame creature is chosen, and the realm must slay 5,000 of them together. Contribute at least 200 kills yourself to earn the grand reward: 50 hunting points, 100,000 gold, and 50 Tibia Coins. A new creature is chosen on the first of every month. The Expanded WaresFurion's shop has grown to match the ranks. Say shop to see what your standing allows you to buy.
A New Broker: Jim SimonsA new face has opened for business — Jim Simons, a broker who trades Golden Raid Tokens for a basket of goods: clusters of solace, tibia coins, crystal coins, tokens of every metal, a Zaoan chess box, dream matter, and more. Two offerings stand out: a Stone of Insight that grants a burst of experience scaled to your level, and a 30-minute double-experience boost applied on the spot. Ask him about {luck} if you're curious what sort of man he is. Talking to Furion — quick reference
"The moment you think you have finished, look up. There is always more above you." — Taskmaster Furion |